A fan-made planning tool for My Hero Ultra Rumble —
work out which costume actually fits the Tuning effects you want,
build and share loadouts, and see the real combined numbers before you
spend anything in-game.
There's nothing to download. Your phone can pin the site to the home
screen, where it opens full-screen with its own icon — no address bar,
no browser tabs.
iPhone (Safari)
Open Safari and go to the website.
Tap the Share button (the square with an arrow
pointing up) at the bottom.
Scroll down and tap Add to Home Screen.
Rename the shortcut if you want, then tap Add.
Android (Google Chrome)
Open Google Chrome and go to the website.
Tap the three vertical dots in the top-right
corner.
Tap Add to Home Screen or
Install app.
Confirm by tapping Add or
Install.
Tip: your builds and sign-in carry over — it's the
same site, just without the browser chrome around it.
1 · What this is
The MHUR Tuning Optimizer helps you figure out which costume best fits
the Tuning effects you actually want, instead of manually checking
dozens of costumes one at a time. Pick a character, choose the effects
you're after — Max HP+, Quirk Skill Attack Power+, a specific Special
Tuning, whatever — and it ranks every costume by how well it can
actually fit them, slot by slot, restrictions and all.
It's free, needs no account to use the optimizer, and runs entirely in
your browser. An account is only needed to save builds across devices
and to publish them to Community Builds.
2 · How to use the app
The whole thing in one line: pick your character, tick
the effects you want, and the app tells you which costume fits them
best — then turns that answer into a build you can save and share.
Step 1 · Tell it what you want
Pick your character in the panel marked
1 · Character. Start typing a name — the list filters as you
type and shows each character's portrait.
Tick the Tuning effects you want in
3 · Desired Tuning Effects. Tick as many as you like. There
is no wrong answer here: the more you ask for, the harder it is for
any one costume to fit it all, and that difficulty is exactly what
the ranking is measuring.
Can't find an effect? Type part of its name in the
search box, or tap ☰ next to it to jump to a whole
family at once — Attack, Defense, Max, Reload, Speed+ or Jump. Tap
the same one again to clear the filter. Filtering only changes what
you're looking at; anything already ticked stays ticked.
Step 2 · Read the answer
Costumes are ranked as you go — no search button to
press. The one at the top fits the most of what you asked for.
Open any costume to see the exact slot-by-slot
placement behind its score, so you can check the reasoning rather
than take the ranking on trust.
Step 3 · Narrow it down (optional)
Skip this the first time through — the defaults are the sensible ones.
Special Tunings are a hard requirement, not a
preference: pick one and only costumes that can actually hold it are
listed at all. Tick ⚡ Fixer (Monoma) if you want the
column-doubling counted in the scores.
Effect priority changes what "best" means. Off, the
app chases the biggest total buff. On, it protects your #1 effect
first, then #2, and so on — see §5 for what
that trades away.
Costume filter (2 · Costumes) limits the
ranking to costumes you actually own or care about.
Step 4 · Turn it into a build
Press "Create a Build" on a costume. The Build
Editor opens with the slots already filled in with the placement
that earned that score — so you're editing a working build, not
starting from an empty one.
Change any slot from its dropdown. You can't build
something illegal by accident: cards can't go in the wrong slot type,
Hero/Villain slots only accept matching cards, a character can't
equip their own tunings, and one physical card can't fill two slots.
Press "✨ Fill Slots" for empty slots. It lists what
still fits, strongest first; Add equips that effect in the
best remaining slots for you.
Press "View Tuning Totals" to see the real combined
percentages — what you'd actually feel in a match, not the numbers
printed on the individual cards.
Step 5 · Keep it or share it
Save puts it in My Builds. Signed in, it
follows you to your other devices.
Publish lists it on Community Builds for
everyone. Copy Link shares one build directly, and
Download Build Image gives you a card to post.
Heads up: a published build and its Community listing
are the same build, not a copy. While it's published the loadout is
locked — the name, description and tags stay editable. Unpublish it if
you want to change the tunings.
3 · The pages
Optimizer — the main tool. Pick a character, choose
desired effects, see the best costumes for what you want.
Build Editor — create a build by selecting the
tunings for a costume and see the exact stat bonuses you get in
total.
My Builds — builds you've saved. Stored in this
browser, and synced to your account when you're signed in.
Community Builds — builds anyone has published,
searchable and filterable by character and tag. Use
🔀 Shuffle to browse them in a fresh random order.
Recommended — per-character build ideas by
archetype. Still a work in progress.
4 · How the numbers work
Tuning level values come from community-sourced data on the effects
shown in-game, cross-checked against a public good-to-knows writeup.
Percentage-based stats (Attack Power+, Defense+, Reload+, Speed+)
stack
multiplicatively when you equip more than one — two +2.5%
cards compound to +5.0625%, not a flat +5%. Flat stats (jump height,
Max HP+/GP+) just add up directly. The "Tuning Totals" button on a
build shows the actual combined total for everything currently
equipped, Fixer stat doubling included.
5 · How costume scoring works
When you pick a set of desired effects, every costume is ranked by a
buff value — a single number measuring how well that
costume's slots can actually equip the effects you asked for, with
every filled slot assumed to be at its max level. A higher buff value
means the costume fits your selected effects better; it's a ranking
aid, not an in-game stat. For the real combined percentages, use
"Tuning Totals".
The value rewards fitting more of your chosen effects, and rewards
stronger slots more heavily — Hero/Villain-restricted slots (which
reach level 4 instead of 3) and, for Monoma, the Fixer column doubling
both count for more. Special-tuning slots act as a hard filter: a
costume must be able to hold them, but they don't add to the score.
Whatever build the score describes is exactly the build the app
recommends for that costume — the number and the placement can never
disagree. Open any costume in the results to see its full scoring
breakdown.
Effect priority changes what "best" means. With priority
off, placement maximises the total buff value across
all your effects. With priority on, the optimiser
first gets the biggest possible result for your #1 effect — stacking
as many #1 cards into the best slots as physically fit — then
optimises #2, then #3, and so on. A high-priority effect can crowd
lower ones out of a slot entirely, so turning priority on can
lower the total buff value; when it does, the score simply
reports the true value of the priority-respecting build it recommends.
6 · Community & contact
Come talk builds, share loadouts, and hear about updates first:
For any support, help, bug reports or feature requests, please use
the Discord.
It's the fastest way to reach me and the only place I actively track
issues.
Worth including when you report something:
What page you were on, and what you were trying to do.
Phone or desktop, and which browser.
A screenshot, if anything looked visually wrong.
If a number looks off — the character, costume and effects involved.
Balance patches change Tuning values. If you spot a value that no
longer matches the game, say so on Discord — that's the quickest way
to get it corrected for everyone.
8 · Known limitations
Per-slot enhancement level isn't tracked — totals assume every
filled slot is already at its own max level for that slot (3
normally, 4 for Hero/Villain-restricted slots).
Special Tuning totals aren't included in the Tuning Totals breakdown
— I figured this would be redundant, as most people already know
what they do. If enough people ask, I'll implement it.
Damage numbers aren't shown. The game appears to round each hit up,
so a percentage bonus is worth different amounts on different moves;
modelling that properly needs per-move hit data I haven't finished
collecting.
Effect values are community-sourced and may drift from the live game
after balance updates — I'll update them as quickly as I can.
9 · Credits & disclaimer
Tuning role and class data sourced from ultrarumble.com. Thanks to
everyone in the community who has reported values, tested numbers and
sent feedback.
This is an unofficial fan project with
no affiliation to Bandai Namco, Byking, or the My Hero Ultra Rumble
team. All game names, characters and imagery belong to their respective
owners.